Add-On Design -
Scenery Design
Flight Simulator Scenery
Creator 1.2.5 FSSC is a freeware scenery designing
program
This new major
release includes even more support for FS2000/CFS
features, better macro handling, AFD and Area16N support,
detailed tutorials, Autosave, and an intuitive user
interface. SCASM, by permission of Manfred Moldenhauer,
is also included. The program is available in English and
six other languages. No prior intallation needed. By
Derek Leung. (3.6MB)
Flight Simulator Scenery
Creator 1.2.7 Upgrade
FS Scenery Creator
is a freeware scenery designing program. Features include
an intuitive user interface, support for all versions of
Flight Simulator and ability to read most standard macros.
The program is available in English and seven other
languages. Requires a prior installation (version 1.2.5/6)
(above). This upgrade fixes the autosave bug. By Derek
Leung. (733K)
Airport 2.10
Airport for Win95
is a utility allowing the construction of scenery for
Microsoft Flight Simulators. It easily caters to the
creation of scenery of airports, their surrounding
landscape and navaids, without laborious conversions of
latitudes, longitudes, distances and angles. Airport
allows you to setup the whole scenery file with a
graphical editor. New features include: Windows 98 Fully
Compatible, Windows NT Fully Compatible, SCASM 2.19c
compiler for scenery, 7 new photorealistic static
aircraft macros (converted from Project Freeware Planes),
Smaller program size, Increased program speed, Increased
effeciency, Fixed REIL problems, Fixed runway sign macro
problems, Fixed "Unexpected Error" problem,
Fixed dynamic scenery on runway problems. By Brian
McWilliams, Tom Hiscox, Pascal Meziat, Manfred
Moldenhauer. (5.3MB)
Airport v2.60 Upgrade from
Airport v2.10
Airport v2.60 is a
Freeware program for composing scenery, especially
airports, for Microsoft Flight Simulator. This version
supports all FS versions from 5.1 through FS 2000 and CFS.
Many improvements have been made including support for
long file names, extended textures in r8 and bmp format,
autobackup and autosave options, increased resolution to
0.1m, editing of FS2000 scenery.cfg file for exclude and
flatten areas, and fixes to problems with older Airport
scenery in FS2000. The upgrade includes SCASM v2.46
scenery compiler. This upgrade requires a prior
installation of Airport v2.10 Original Airport written by
Pascal Meziat. SCASM written by Manfred Moldenhauer
Airport Upgrade by Tom Hiscox. (2.6MB)
Microsoft FS2000 Scenery
Software Development Kit (scen_sdk.zip)
The Scenery SDK
includes explanations and examples of the concepts and
elements used to design scenery for Flight Simulator. In
particular, this SDK both explains and provides a
programmer's reference for the BGL graphics language; it
also explains the BGL files that contain scenery. You'll
find sections that include more advanced topics dealing
with the specifics and subtleties of scenery design.
Important: The information included in the Scenery SDK is
intended as a reference for programmers. It assumes
familiarity with C programming language, Macro Assembler
(MASM), and game development. The information is not
supported by Microsoft Product Support. (975K)
Textured Mountain Creator
Create mountains
for your scenery. (67K). Chuck Dome.
'Trees' Object Libraries
for FS2000/CFS SDK Module
The SDK for the new
'Trees' series of static object libraries for creating
trees in FS2000 scenery. Contains documentation and 24
macros in API format for use with Airport 2.60 and
similar scenery design programs. Also requires Module 0,
the basic object library containing a set of generic tree
types (see TREES_0.ZIP). By Gerrish Gray. (424K)
TerraBuilder(tm) v1.93 (v2.0
BETA) Scenery Design Tool
Elevated mesh
terrain scenery designer for MS Flight Simulator 98, CFS
and FS2K. By Misho Katulic. Version 1.93, Version 2.0
BETA. (434K)
Dynamic Object Designer
Dynamic Object
Designer DOD v3.0 - full installation. DOD is a Win95/98
utility to create dynamic sceneries forFS98. You can
create flight paths manually using simple commands or by
drawing your path on a graphic as well as using recorded
flight data files. Easy commands allows you to use a
common path by one or more aircraft at different
intervals of time and positions. You can also add in your
scenery any converted custom aircraft showing the
liveries of your choice. This version offers for the
first time static libraries with 200 ready made objects.
The program comes with a detailed help on line, also you
can d/l the demo file EASTDYN3.ZIP with extra help and
information of the program. By Rafael Garcia Sanchez. (3MB)
Visual Object Designer
3.0 - Part 1 (vod30-1.zip) File size
(2.6) | Part 2 (vod30-2.zip) File size
(2.3MB)
Windows 95/98
utility for Microsoft Flight Simulator FS5/FSFW95/FS98
and Combat Flight Simulator. A utility to generate a
great variety of objects for scenery design, like
hangars, towers, control towers, lines, surfaces runways,
roads, docking systems and more. Making use of some
primitive forms, like cubes and pyramids, you can build
simple objects like a new building or complex ones like
terminals and gates using the standard VOD textures. The
program also generates and uses API macros for use with
the Airport program and also generates compatible macros
to use with the ASD program from Abacus v1.1 and v2.0.
This version comes with a set of 26 macros in API format.
This program requires the VOD standard texture file VODTEX30.ZIP (930k).
By Rafael Garcia Sanchez.
DOD Static Library Files. (dodslib1.zip)
Dynamic Object
Designer Static Library Files for FS98. This is a
collection of 200 static 3D objects for scenery design,
like hangars, control towers, buildings, terminal and
gates, bridges and more. The files are part of the
release of DOD v3.0. You will also need the standard VOD
textures file VODTEX27.ZIP. By Rafael Garcia Sanchez.
DOD Static Aircraft Library
Files (dodlib05.zip)
Dynamic Object
Designer Aircraft files. Required by several dynamic
scenery files & others. (986K)
Scenery Disassembler v1.9
for MSFS
SCDIS can
disassemble BGL files, which are MSFS scenery files, and
convert them into SCASM source files. By Takuya Murakami.
(137K)
FLIGHT SIMULATOR EDITOR
2000 RUNWAY
This program is a
Windows utility that will allow you to edit and modify
all runway data which are incorporated in FS2000 BGL
files. Requires VB 4 runtime files, if you don't have
these. By Hervé Sors. (139K)
Flight Simulator Scenery
Creator
(Official) FS
Scenery Creator is a high-level graphical scenery creator.
The program allows for the creation airports. This
program does not require a previous installation. FSSC
can now convert Airport 2.xx files. MSVBVM50.DLL is
required, but not included (should be in your Windows/System
folder - if not - here (650K)).
This is an official release. By Derek Leung. (160K)
Scenery Designers Toolkit v.
1.01
This program lets
you manipulate Airport (APT) files so that you can
translate (move) and rotate your scenery. This version
lets you choose which objects to manipulate and import/export
features are added. by Pelle F. S. Liljendal. (691K)
Area Manager, a scenery
file sorter.
It helps install
new scenery, tidies your scenery folders and allows you
to disable scenery easily and quickly. (1.1MB). Update for this
(49k).
FS2000 Extended-Bitmap
Editing Utility (updated) Bmp2000
Utility to allow
the editing of the Extended-Format Bitmaps supplied with
Combat Flight Simulator and FS2000. Edit Images and Sub-Images
in your favourite Paint Program. Create Extended-Format
Bitmaps from ordinary Images (most formats).Edit 8 bit
Transparency. Now updated to support the direct editing
of AF99 Aircraft textures (*.?AF) with conversion to
Extended Bitmap for use in CFS and FS2000. Also includes
a simple Transparency View option for 8 bit Images and a
Batch-conversion option. By Martin Wright. (310K)
Airport 2.02 Textures (txtur202.zip)
Required by many
scenery add-ons. (155K)
ASD Textures (ASDv2Textures.zip)
Required by many
scenery add-ons. (702K)
NOVA GOLD TEXTURES Release
1 for FS2000 and CFS2
This file contains
a selection of 24 photorealistic textures with night
effects of some common objects used in scenery design, as
hangars, finger gates and terminals. By Rafael Garcia
Sanchez. (1.3MB)
NOVA Docking and odometer
systems V1.2 program for CFS2 and FS2000
This is an utility
to add some visual taxing aids to the scenery ,as a
docking system, odometers, approach progress bars and a
marshaller. The program requires a prior full
installation of the NOVA program. NOVA is a shareware
program, this utility is free for registered users, for
non registered users this addon will only work in demo
mode. Help files and file examples are included.By Rafael
Garcia Sanchez. (1.3MB)
NOVA TEXTURES Release 3 for
the CFS2 and FS2000
This file contains
some textures used to design control taxing aids for
scenery design, as docking systems,odometers, approach
progress bars and marshaller. This file replaces all the
textures used in the NovaTxt2.ZIP file By Rafael Garcia
Sanchez. (170K)
VOD Textures V. 3 (vodtex30.zip)
Visual Object
Designer 3.0 a Windows 95/98 utility for Microsoft Flight
Simulator FS5/FSFW95/FS98 and Combat Flight Simulator. A
utility to generate a great variety of objects for
scenery design, like hangars, towers, control towers,
lines, surfaces runways, roads, docking systems and more.
Making use of some primitive forms, like cubes and
pyramids, you can build simple objects like a new
building or complex ones like terminals and gates using
the standard VOD textures. The program also generates and
uses API macros for use with the Airport program and also
generates compatible macros to use with the ASD program
from Abacus v1.1 and v2.0. This version comes with a set
of 26 macros in API format. This program requires the VOD
standard texture file VODTEX30.ZIP. Part 1 of 2. By
Rafael Garcia Sanchez. (931K). R Garcia Sanchez.
Visual Object Designer v3.0a
Update
A program update
for VOD v3.0 . You need to download and install first the
complete version before using this update. This is a
Windows 95/98 utility for FSFW95/FS98 and for CFS. A
freeware utility program to generate a great variety of
objects for scenery design, like hangars, towers, control
towers, lines, surfaces runways, roads, docking systems
and more. Making use of some primitive forms, like cubes
and pyramids, you can build simple objects like a new
building or complex ones like terminals and gates using
the standard VOD textures. The program also generates and
uses API macros for the Airport 2.x program, and also
generates compatible macros to use with the ASD program
from Abacus v1.1 and v2.0. By Rafael Garcia Sanchez. (358K)
FSBAT11
Program to create
buildings for FS98, FS95 or FS5. Generate SCASM and
macros for AIRPORT. (305K). D Halatre
ConvR8 Texture Converter
Any->R8 R8->BMP
Specialised Image Conversion Program for the Conversion
of any supported Image to the FS standard R8 Texture
Format and from R8 to BMP. All main Image types supported.
Convert direct from Jpeg to R8 with good quality
remapping to the FS Palette and automatic resizing to 256x256.
Convert R8 to Bmp for Editing or Edit from within the
program in your favourite Paint Program. Optional pre-cropping
and dithering. By Martin Wright. (254K)
Dynamic & Static
scenery creator
Enables easy
creation of D & S scenery. (147K). Chuck Dome
FS2000 Extended-Bitmap
Editing Utility Bmp2000
Utility to allow
the editing of the Extended-Format Bitmaps supplied with
Combat Flight Simulator and FS2000. Edit Images and Sub-Images
in your favourite Paint Program. Create Extended-Format
Bitmaps from ordinary Images (most formats). Supports all
FS2000 bitmap types - 8/16/32 bit. Added features for
creating problem-free replacement Ground textures, for
the batch-conversion of multiple images, subimage
smoothing, enhanced transparency editing and more. By
Martin Wright. (537K)
FreeSC Beta 3
FreeSC is powerful
scenery compiler for MSFS/CFS, and has compatibility with
SCASM. FreeSC has many features: user defined function,
preprocessor, control structures etc. FreeSC is free and
open source software. You can use it not only for
freeware but also commercial purpose. By Takuya Murakami.
(474K)
Scenery Disassembler v2.0
for MSFS/CFS
SCDIS can
disassemble BGL files, which are MSFS/CFS scenery files,
and convert them into SCASM/FreeSC source files. By
Takuya Murakami. (57K)
FS2000/CFS/FS98/FS95/FS5
runway generator utility
Creates runways
using a simple interface. Requires Windows 3.0 or higher.
By Chuck Dome. (436K)
FreeSC Beta
4 FreeSC is
powerful scenery compiler for MSFS/CFS, and has
compatibility with SCASM. FreeSC has many features: user
defined function, preprocessor, control structures etc.
FreeSC is free and open source software. You can use it
not only for freeware but also commercial purpose. By
Takuya Murakami. (477K)
Flight Simulator Scenery
Creator 2000 Beta 3
FS Scenery Creator
is a high-level graphical scenery creator. The program
allows for the creation of local scenery (airports). This
program does not require a previous installation. FreeSC
is now included as a scenery compiler. Several files,
including MSVBVM50.DLL and SCASM.zip required, but not
included. By Derek Leung. (835K)
GroundMaker beta1 - Part 1 (2.1MB) |
Part 2 (1.9MB) |
Part 3 (2.5MB)
A ground scenery
design package for the advanced scenery designer. Lets
you draw multiple shapes into one RefPoint() and add
multiple levels of complexity to your ground scenery.
Requires all 3 files to be unzipped to the same directory.
Comes with SCASM239. FS2000 compatible only. Freeware by
Vincent Koch. 3 part download.
FS2000 Thermal Soaring
Scenery Editor
A Windows based
program for making thermal soaring scenery for FS2000.
Thermals are marked with textured 3D cumulus clouds.
Requires SCASM by Manfred Moldenhauer and Visual Basic 5.0
SP3 runtime libraries not included in this download.
Freeware by Ed Dumas Sr and Claude Vermonet. (211K)
FS2000 DP-CLE Coast Line
Editor
Ver.1.0.0.8 by
Masakazu Irie Thank you for downloading my DP-CLE program
for Scenery Creator. This program can edit BGL files for
coast line in FS2000 folder. (225K)
SDL Editor for use with
FSDS and FS2000
Now you can add
several pre-compiled aircraft and scenery variable macros
together to make one SDL for your FSDS project.Build your
own custom timers included. Written in Visual Basic 6.0
All files included.No knowledge of Scasm needed. It does
it all for you. By Mike Crosthwaite. (2.8MB)
FSUIPC Developer's Kit
This is the first
release of the Developer's Kit for FSUIPC. You will need
FSUIPC.ZIP as well, with at least FSUIPC Version 2.1. The
current version is 2.2. Network users will need WideFS
version 4.01 or later. The current version is 4.2. Peter
Dowson, with thanks to Pelle Liljendal and Chris Brett. (1.3MB)
SCASMFront is a windows
front end for the SCASM scenery assembler
SCASM _is not_
contained in this package, the latest version can be
obtained from The first time you use this program it will
try to locate SCASM.ZIP it will save this location in the
registry, so that you can use the program the next time
without this inquiry. As a first step you will have to
"open" the source code file, then you can
compile it as often as you want as long as you do not
change its location or name; so you can reedit the source
code if SCASM reports any errors. (1.5MB)
BGLC is used for building
BGL scenery or MDL files
BGLC.ZIP has built
into it (as a resource) all the files needed to make BGL
scenery (all the include files, and MASM) so this is the
only tool anyone needs to make scenery. It also does not
require the input file to be a pure asm file, BGLC will
add the proper ASM headers/footers if needed, the input
file can just start out with BGL macros. (857K)
DP-CLE Coast Line Editor
Ver.1.1.0.1
This program can
edit BGL files for coast line in FS2000 folder.Changed
functions from Ver.1 to Ver.1.1 1) Can save and load all
of the data witch you have edit on the screen with the
situation by "Project open" and "Project
save" function. 2) Add "Area delete mode"
on Tool-bar. 3) Add the zoom function to "Sync mode".
by Masakazu Irie. (294K)
M98toBGL
Utility designed to
convert user designed aircraft model (.MDL) files for
FSFW95, FS98 or FS2000 into static scenery source files.
Trevor de Stigter. (1.2MB)
Scasm 2.04
(52K)
MAT's Scasm Editor V 1.0
Tool for advanced
object designers. Features support f.e. pseudoloops,
substitution of bitmap(), Transform_Mat, nested mif/melse,
LocalVarbase, library objects and more. It also supports
the working with own scasm templates and generating of
simple objects for testing. The editor is founding on the
knowledment and experiences of Martin Wright, Andreas
Klisch and myself. By Ralf-J. Triebel (X_MAT) Mushy Peas
Design Group. (977K)
NOVA Clocks and events V1.2
program for FS2000 and CFS2
This is an utility
to add working clocks showing the FS real local time to
your scenery. The program also includes a new set of 5
tools to allow you to create dynamic objects based on a
given hour and time of the day, or base on the selected
radio frequency COM1 or COM2, as well as dynamic
windosocks, flags, fountains, water falls and more. Help
files and example macros included. The program requires a
prior full installation of the NOVA program. NOVA is a
shareware program, this utility is free for registered
users, for non registered users this addon will only work
in demo mode. Help files and file examples are included.By
Rafael Garcia Sanchez. (1.6MB)
TBSplit v1.1- Terrabuilder
Split Utility
A utility to speed
up the process of splitting terrabuilder files into two
separate bgl files until a new version of TB is released.
by David Glaister. Based on the knowledge of Andras
Kozma, Alexander Schmidt and Misho Katulic. (67K)
Terrain Model File
Documentation Version 0.1 FS2000 / CFS2
This file desribes
some of the undocumented features of the Microsoft
Scenery SDK, as well as parts of the binary structure of
the tmf files. Hopefully, one day this will be a complete
reference to the post FS7.0 terrain scenery. By Christian
Stock. (16K)
Flight Simulator Scenery
Creator 1.2.12 Upgrade
FS Scenery Creator
is a freeware scenery design program. Using an easy user
interface available in English and seven other languages,
users can quickly create scenery for any version of
Flight Simulator. This upgrade requires a previous 1.2
installation. By Derek Leung. (557K)
FS2000 Utilities
Citybuilder Vers.1.0
Application to
create Scenery with many 3D-Objects (Cities, Woods) in
one Api-Macro.Contains some Scenery-objects. Import of
EOD-Apis is possible. Freeware by Jens Wilke. (6.5MB)
MACROCONVERTER
A utility to
convert API macros into SCM macros that are compatible
with ASD version 2. Version 1.1 fixes some bugs in the
origional version. By Arno Gerretsen. (45K)
Airport v2.60 Upgrade to
Build 116
This file should be
installed only by Users who have previously installed any
build of Airport v2.60. If upgrading from v2.10, get the
full v2.60 installation. This install upgrades the
program executable and on-line help files only. Original
Airport written by Pascal Meziat. Airport v2.60 Upgrade
by Tom Hiscox. (1.9MB)
Airport v2.60 Build 116
Full Install
Freeware program
for composing airport scenery for Microsoft Flight
Simulator. This version supports FS versions through FS
2000 and CFS II. Many improvements have been made to
support Windows 98/2000 and FS2000. The install includes
SCASM v2.50 scenery compiler. Users with prior
installation of Airport v2.60 should install the Build
Upgrade.
Original Airport written by Pascal Meziat. Airport v2.60
by Tom Hiscox. SCASM written by Manfred Moldenhauer and
used with permission. (6.7MB)
FS2000 Easy Object Designer
(EOD) 2.0.50
EOD is for
designing and producing 3D objects for use in scenery
creation. Produces API files for scenery design programs
such as Airport, GroundMaker, FS Scenery Creator, or SCM
files for ASD. Easily create trees or photorealisic
buildings with night lighting. Full installation package.
Freeware. By Matthias Brueckner. (1.6MB)
Update only
For those with
previous version. (369K)
Airport v2.60 Build 120
Full Install
Freeware program
for composing airport scenery for Microsoft Flight
Simulator. This version supports FS versions through FS
2000 and CFS II. Many improvements have been made to
support Windows 98/2000 and FS2000. The install includes
SCASM v2.50 scenery compiler. Users with prior
installation of Airport v2.60 should install the Build
Upgrade. Original Airport written by Pascal Meziat.
Airport v2.60 by Tom Hiscox SCASM written by Manfred
Moldenhauer and used with permission. (6.9MB)
Airport v2.60 Upgrade to
Build 120
This file should be
installed only by Users who have previously installed any
build of Airport v2.60. If upgrading from v2.10, get the
full v2.60 installation. This install upgrades the
program executable and on-line help files only. New
features include thin roads and lines, color
configuration, see SCASM code by object, and improved
background map handling. Original Airport written by
Pascal Meziat. Airport v2.60 Upgrade by Tom Hiscox. (2MB)
Nimitz Class Aircraft
Carrier
".fsc"
source file to create FS2000/FS2002 scenery with Abacus
Flight Simulator Design Studio. The package contains all
necessary files and textures to create all Nimitz class
carriers. Version 1.6 of FSDS needed to use the model. By
Javier Fernández. (2.8MB)
Sand textures
For use in scenery
design. By Joshua S.H. (14K)
GZR_Water Base Anywhere
Version 1.0
By Richard "GZR_Frenchy/Frenchy
335th" Charlebois GZR_Water Base Anywhere is a Fs2002Pro/CFS2
Float Plane Entry Point Tutorial. This package consists
of a scenery folder with an Entry Point in Puerto Rico (Fernano
Luis Ribas Dominicci) [TJIG] together with the FS Scenery
Creator Source Code to produce the Entry Point and an
antenna to help in schematic navigation. (453K)
FS2002/FS2000/CFS2 NOVA v1.6
Utility program to
design 3D objects for scenery design for Microsoft Flight
Simulator 2000, 2002 and Combat Flight Simulator 2. Build
your custom hangars, control towers, buildings, bridges,
terminals, gates, houses, file libraries, lamps and more
in an easy way. This version includes two add-on program
files to make special and powerful macros with dynamic
effects, as dynamic windsocks, flags, sliding hangar
doors controlled by distance or frequencies, buildings
with helipads, clocks showing the real time in FS2K,
special controllers and effects files, and much more. A
grand total of 42 different tools to make a large variaty
of shapes and special dynamics effects. Shareware by
Rafael Garcia Sanchez. (5.6MB)
NOVA V1.6 Help files
This files contains
the entire help files of NOVA. By Rafael Garcia Sanchez.
(7.2MB)
NOVA OGL Plug in for
Architect 2002 for FS2000 and FS2002
This plug in
available for NOVA users will generate an OGL macro file
that will allow you to preview your 3D objects created by
Nova while working in your scenery designs in Architect
2002. OGL files are created every time you save your
macro files. This update fixes previous scaling problems.
By Rafael Garcia Sanchez. (141K)
Gerrish's Trees Library for
FS2000/2 Release 3
Updated Version FS2000
& FS2002 Scenery / Scenery Design. This is my
complete Trees Object Library, updated and re-issued as a
single package. (Not to be confused with my series of
Autogen tree replacements for improving the default trees
in the FS2002 landscape, see the separate downloads GTL_AGEN.ZIP, MSTREES.ZIP, and MSTREES2.ZIP). The package includes the
Trees Library file itself and all required textures, with
simple instructions for use with any sceneries, old or
new, that state that they need "Gerrish's Trees
Library". The textures come in two versions: the
original set designed for FS2000/2 and an updated set for
use with FS2002 only.
Also included is a revised version of the SDK for scenery
designers for the creation of sceneries incorporating
these high-quality trees. The library provides 20
different styles of tree (including deciduous types,
conifers, and a couple of palms), each available in a
range of shapes and with various patterns of seasonal
behaviour for use in different parts of the world, giving
a total of 1600 variations, each of which can be used at
any desired size, from a 1-2m high bush to giant, 100m
tall, forest firs. The 24 different API macros in the SDK
allow the trees to be placed either as individual
specimens or in various realistic groupings. (3.2MB)
'Trees' Object Libraries
for FS2000/CFS SDK Module
The SDK for the new
'Trees' series of static object libraries for creating
trees in FS2000 scenery. Contains documentation and 24
macros in API format for use with Airport 2.60 and
similar scenery design programs. Also requires Module 0,
the basic object library containing a set of generic tree
types (see TREES_0.ZIP). By Gerrish Gray. (424K)
LWMDraw4 -- FS2002 Scenery
Design
LWMDraw4 is
developed to be an easy to use and helpful time saving
tool for placing free design shapes or photoreal default
type water areas such as lakes "with effects"
onto the FS2002 terrain surface generating a "ready
to assemble" LWMSource.asm file. Features include
the addition of default type FS2002 roads/lines/shorelines,
Polygons, and LandClass with the generation of a separate
VTPSource.asm file as well. Includes many additional
features, a new tabbed interface, and more options
explained within the detailed Help menu along with Quick
Start Guide menu for fast placement. Freeware by Ken
Nelson. (1.8MB)
FS2002 Aircraft: Quasi
aircraft for use in scenery design
Just load it up,
switch to slew mode and top down view. Hit the back space
key and start noting measurements, longitude, latitude,
heading and altitude info. If you use Airport for Windows
v165 or later, you can use the FSIPCP interface. English
measurement version. Includes FSDS2.20 source file by Lou
Volland. (97K)
FS2002 Aircraft: Quasi
aircraft for use in scenery design
Just load it up,
switch to slew mode and top down view. Hit the back space
key and start noting measurements, longitude, latitude,
heading and altitude info. If you use Airport for Windows
v165 or later, you can use the FSIPCP interface. Metric
measurement version. Includes FSDS2.20 source file by Lou
Volland. (91K)
Updated TCalc2004: TCalc2004.zip
( a useful locational calculator for Terrain Data File
design )
TCalc2004 requires
the use of FDSConnection.dll ( included in the package).
FSDConnection is provided free, TDFCalc.zip ( a useful
locational calculator for Terrain Data File design ).
LandCalc ( a useful tool for the creation of CUSTOM
textures, for use in landclass BGLs ). TMFViewerCalc.zip
( a useful locational calculator for Terrain Data File
design ). By Richard Ludowise. (1.8MB)
FS2004 User Friendly
Scenery Design Package
A fully self-contained
package for placing FS2004 default library objects in the
sim scenery using the Scenery SDK released by Microsoft
in December 2003. The package is aimed at those with
little or no scenery design know-how or experience and
contains a detailed tutorial and instructions. Roger Mole.
(5.3MB)
Visual Index for FS2004
Scenery Objects
This list of
objects is designed to supply the FS2004 scenery
developer with an easy reference to view some of the
objects in the Microsoft FS2004 SDK, and particularly
Roger Mole's excellent scenery design package. Covers 197
basic objects. Simply click on an object to view.
Microsoft Excel required. Kevin Ryan. (8.5MB)
SCENERY DESIGN TUTORIAL (Chapters
1-4)
This tutorial is
designed to introduce the beginner to the world of
scenery design. Chapter 1 defines the terminology used in
scenery design. Chapter 2 introduces AFCAD2 by Lee Swordy
Chapter 3 introduces FSSC by Derek Leung and shows you
how to manipulate thrid party macros and how to utilize
AFCAD with FSSC for better placement of macros. Chapter 4
introduces NOVA v1.6 by Rafael Garcia Sanchez for
creating your own macros for scenery design. Future
chapters will delve deeper into NOVA and explore other
scenery design programs, such as FSDS and EOD. Written by
Todd Lucas. (2.2MB)
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